GRacer - 3D Motor Sports Simulator
developed by Takashi Matsuda
- Mar 12, 2000
version 0.1.5 is released!!
Bug fix release. Camera position is bit changed for better driving feel.
Parameter of vehicles and courses are also changed.
- Mar 1, 2000
Now, this site is hosted by SourceForge.
- Nov 30, 1999
I created mailing list for announcement and general discussion.
Please check Mailing List section for detail.
- Nov 24, 1999
version 0.1.4 is released!!
This release include high score feature.
GRacer is a 3D motor sports simulator. It's state of the art physical
simulation engine creates realistic behavior including drift, wheel
spin, and even accel turn.
You can see some screen shots. Check here.
The wonderful SourceForge is
hosting this project.
Visit the gracer
sourceforge page for downloads, mailing lists, etc.
You can also get email notice when new releases are available.
Check here if you are interested in the rendering speed of GRacer.
- [R] OpenGL or Mesa
- [R] Glut 3.7
- [R] Tcl 8.0
- [O] libgif or libungif
- [O] libjpeg
- [O] libpng
- [O] SL sound library ( included in PLIB )
[R]: essential, [O]: optional
Objects such as course, vehicle, etc are modeled by AC3D modeler.
AC3D is shareware 3D modeler developed by Andy Colebourne at
Lancaster University, England.
Homepage of AC3D is http://www.ac3d.org/.
If you interested in the history of GRacer (e.g changelog),
- OpenGL related
- Libraries which GRacer depends on
Steve's Portable Game Library
- Recommended Games
- Other Interested Links
Dynamic Motion library
Software Library for Interference Detection
This document was last modified at
Tue Sep 24 20:38:37 PDT 2002